![]() ![]() If they successfully get me to switch to playing through their own launcher or through the epic client, they chance they get a dime out of me going forward is 0, but if they let me continue to play normally through steam, the chance I spend more money is >0. ![]() Over the course of the decade or so I've played this through Neople (also played through Nexon back in the day), I've easily spent atleast a grand on this game. Imo it's a bad business move by Neople either way. Obviously I can't assign intent with so little information, but with DFO recently being published on the Epic client, this does make me wonder aloud if this was a decision, or a known issue that they intentionally don't address, Naturally, that is the liability-secure answer, but it is quite clear to me that it is strictly a steam-version issue, and I don't appreciate the run-around they are giving us. There has been some discussion as we all tried to figure out what the issue is, each of us being told by support that it is likely caused on our end by a macro or VPN. This can occur as frequently as 2-6 times in 1 dungeon. Now this might not apply to all steam users, if not good for you idcĪ large number of users that play this game through the steam version are having their experience slighted, by a pop-up the occurs in-game, locking you out of your control and prompting for a "captcha" before unlocking and resuming gameplay.
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